Esoteric Ebb

Realistically there isn't much time for me to game. Most days I will touch Umamusume for a little bit, complete a Trackblazer (MANT) run or URA Finale to finish dailies, and then do something else. However, for a span of 4 days, I was completely engrossed in the world of Esoteric Ebb, a game made by a bunch of Swedes who have a knack for storytelling.
This is the checklist for those who want to be sold on the game:
If you answer Yes to all of the above - and enjoy reading - this game is for you.
Reflections

For the 20 or so hours that I played EE, I consistently had fun. The interactions within the game are what I'd expect in normal D&D sessions, up to and including pacifist behaviors, high charisma checks to convince NPCs you are The Cleric of Norvik and henceforth will be referred to as such (the helmet stays on). Do you want to pickpocket everything on the map? Yep you can do that too.
There's also romance in the game, which I'm always fond of. What makes it even more fun is that the hilarity that comes after failing a risky roll, resulting in the MC getting shat on by his target, plus the psyche crew:

Overall I give it a solid 8.5/10. There's some replay value and quests you can do if you've never done them - I never even spoke to one of the important NPCs, and I was still able to proceed with the main questline.